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Design guidance

Seat time, scope, and pacing for simulations

Use seat time as a scoping tool to decide how much one simulation should attempt.

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Seat time is a scoping tool: deciding "this should take about eight minutes" forces the right conversations about how much one simulation should attempt. Decide it during design; when you have a target (a course slot, a compliance requirement, a shift-huddle window), build the simulation to honor it.

What drives duration

  • Text simulations run roughly 1-2 minutes per meaningful exchange: a focused scenario of 5-8 substantive learner turns lands around 8-15 minutes including reading and thinking time.
  • Voice simulations run in real conversational time and always have an enforced session cap: the Max session length setting in the simulation's voice settings. When a session reaches the cap, it ends. The cap is the seat-time contract. Set it to the target, not above it.
  • Evaluation and feedback reading, when evaluation is turned on for the simulation, adds 1-2 minutes after the conversation ends. Count it when filling a fixed slot.

Matching scope to the target

  • Under ~5 minutes: one narrow behavior, one situation, an early decisive moment. Good for drills and refreshers designed for repetition.
  • ~5-15 minutes: the sweet spot: one skill with genuine resistance, a complication, and a resolution the learner earns.
  • Over ~15 minutes in one sitting: almost always a series pretending to be a simulation. Split by objective or by difficulty; learners retry a 10-minute simulation, they abandon a 30-minute one.
  • Total seat time can be a SERIES budget: "45 minutes of practice" is better spent as four simulations of increasing difficulty than one marathon.

Pacing levers inside a build

  • End conditions determine real duration more than the optional max turns limit. A scenario that can end decisively when objectives are met (or clearly failed) respects the learner's time.
  • Character resistance sets pace: more pushback = more turns per objective. Calibrate resistance down if the seat-time target is tight.
  • Repetition is part of the time budget: a simulation designed for 3 attempts at 5 minutes teaches more than one attempt at 15.